Minecraft: Bedrock Edition beta 1.16.100.57 comes with a bunch of bug fixes
Minecraft-related news may be a little on the boring side earlier Mojang Studios' planned Minecraft Live event, where nosotros expect major announcements for the future of Minecraft and Minecraft Dungeons. That isn't stopping the studio from pushing out new beta updates for the world'due south largest game, with beta 1.16.100.57 rolling out to beta testers today. Don't be fooled past the incremental increment in numbers over 1.16.100.56, this beta includes a massive changelog and builds on the creator-focused changes made in the last beta.
If yous're interested in installing this beta, we have a guide on enrolling in Minecraft's betas.
The changelog for Minecraft: Bedrock Edition beta 1.16.100.57 includes:
Performance and stability
- Fixed several crashes that could occur during gameplay
- Fixed an consequence where the game could crash if suspended in i of the new accomplishment screens
- Made code optimizations to improve chunk loading performance
Beta changes
- Under portals no longer suspension in a ripple design
- Spawn eggs can now be used on an underwater Mob Spawner
General
- Fixed an issue with worlds disappearing from the worlds list during crash on world start
- "The Beaconator" achievement can at present be reliably unlocked
- Stock-still a problems where the Archer trophy would not unlock after meeting the criteria
- Cease City boodle chests now generate correctly
- Basalt pillars now generate in Soulsand Valley again
- Stock-still histrion standoff box not properly sizing when swimming, gliding, etc.
Mobs
- Mob spawn range now scales with simulation distance
- Villagers from older versions now level up correctly when trading
- Improved performance of farmer villagers when harvesting or sowing crops
- Fixed a problems which could foreclose farmer villagers from harvesting crops
- Phantoms wings now brand a flapping sound
- Histrion-ridden Striders now jump onto magma blocks as well equally non-full blocks in front end of them when guided past Fungus on a Stick
- Overworld animals leashed to the player no longer go unleashed when the player returns from the Nether
- Striders now correctly executes the 'move_to_liquid' goal
- Baby animals tin be tamed one time once more, before growing up
- Bees can now merely exit Bee Hives and Bee Nests through air blocks
Blocks
- Beehives & Bee Nests at present prove the correct front facing texture
- Reddish and Warped Stems/Hyphae are now in their correct creative inventory groups
Items
- Item names now appear correctly
- Piglin Snout banner design can be found in the inventory over again
- Banner patterns can now exist crafted in the 2x2 crafting grid
- Craftable items now appear correctly
- Written books no longer exist in the creative inventory
- Fixed an issue that meant item damage was not assigned until a earth was reloaded
- Role player tin now encounter particular'due south immovability immediately subsequently crafting it
- Fixed an issue that prevented an empty item from existence given back later using a nutrient similar soup or stew
- Fixed a problems where dropped item stacks could go invisible after merging with some other detail stack
- Stock-still a bug where atomic number 26, gold, and diamond equus caballus armor would all bear witness white
- Mob heads and Bee spawn eggs now announced correctly in the inventory
- Netherite armour items no longer takes durability loss from player standing on magma
- Banners using the
set_banner_details
function no longer throw a content error when abase_color
isn't specificed, just rather only when thebase_color
is invalid - Added
decrement_count
event response for items
Audio
- Pitch written in sound_definitions.json is now correctly played
- Phantoms wings now make a flapping sound
User interface
- Beacon container interface no longer shuffles items effectually the inventory slots when trying to quick-move items from the inventory while the hotbar is full
- "Ride Exit" hint now clears Actionbar messages
- Updated the profanity filter list
Character creator
- Stock-still Grapheme Creator navigation problems between Featured Items, Accomplishment Rewards, Emotes, and the Dressing Room
Crafting screen
- Various improvements to the Crafting Screen UX when using a controller!
- Items in the inventory will no longer motility into the crafting grid when hovering over recipes
- The selected recipe will no longer exist cleared when irresolute tabs, even if you don't have all the necessary ingredients for that recipe
- Picking upward items while the cursor is hovering over a recipe now updates to the recipe's new index
Touch controls
- Pressing the 'Leave Boat' button on touch devices will no longer brand the player hit a passenger or destroy the Boat
- A push icon has been added to the NPC dialog screen to prove which gamepad push button to printing to close the window
- The hovered slot data is now cleared properly whenever the cursor is moved off of a particular slot. This way the gamepad helpers are correct when you are non hovering on an item slot anymore on whatsoever container screen
- The item name text that appears when the player changes the hotbar selection at present anchors from the bottom. This way when it grows, it will non overlap with the hotbar
- Change Gamertag and Manage Business relationship buttons on Settings screen (in the Profile department) at present opens URLs correctly on iOS and Android
Commands
- Added
ClearSpawnPoint
slash control - Added a new
/upshot
command that can exist used to trigger an result on an entity - Using
/spawnpointcommand
will not affect Players that are sleeping
Technical changes
- Added Item Lock components to allow for items to be locked in the inventory, locked in a slot, or kept on death
- Added a new
loop_delayfield
to skeletal blitheness files that controls how to await betwixt each iteration of a looping animation - Fixed a bug where
start_delayfields
in skeletal animations were beingness used for both the initial delay before playing an animation and for inter-loop delays - Stock-still a crash on Android and included a more than descriptive content error to impress shader linker problem on screen
- Added
camerashake
command to enable a camera shaking issue -
Villagers/zombie villagers
will in one case again correctly spawn every bit a baby when using the summon command to summon them with the eventminecraft:entity_born
- Older command versions using
/execute
will now use the proper position for control selectors when calculating the radius
MoveTowardsRestrictionGoal
- This goal has been removed in favor of the ii new child goals that brand the behavior more clear. The behavior works the same, but is now separated out properly into the two goals
MoveTowardsDwellingRestrictionGoal
- This goal is for Actors that are part of the Village construct
- The
DwellerComponent
is necessary for this goal
MoveTowardsHomeRestrictionGoal
- The
HomeComponent
is necessary for this goal - Exposed a new data parameter for the range at which the Actor volition stay within in relation to their home:
restriction_radius
Transport Event Goal
-
minecraft:behavior.send_event
no longer uses -i inmax_activation_range
every bit a value to indicate unlimited range, the default has been changed to 32 - Added content log warnings for when
min_activation_range
andmax_activation_range
is less than 0 - Added content log warnings for when
min_activation_range
is greater thanmax_activation_range
- Added a new json field
look_at_target
which allows and disallows entities to turn and confront their target
A gaming masterpiece
Minecraft
Available everywhere you play.
Minecraft is an inarguable and consummate success. Information technology has sold copies in the hundreds of millions, has a huge post-obit of dedicated players, and lets you unlock your every artistic desire. It's also available on every platform imaginable, including Xbox One, Windows 10, Playstation four, and Nintendo Switch. Play with anyone, and play anywhere.
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-beta-11610057-comes-bunch-bug-fixes
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